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- An understanding of the Grasshopper interface and the visual programming theory
- Base parameters, large numbers of points and vectors, and small geometrical instances
- Data flow: volatile and permanent data
- Troubleshooting definition problems and solutions
- Know the main component types
- Be able to join, and manage connections and
- comprehensively understand data trees
- Expressions for both calculation and Boolean logic
- Understand Data Matching and casting
- Managing long lists of objects within Grasshopper
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- Have an understanding of the functioning of Grasshopper components
- Parametric geometry examples, like attractors and list culling
- Re-utilizable modeling examples: colored
- panelization, surface population, gradient and picture
- sampling and manipulation, catenary line and weaving
- Spline animation examples
- Getting ready to prepare own definitions, alone and in groups while keeping projects responsive
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This training will accompany designers into conceiving new shapes with generative algorithms. We will start with
a theoretical and functional understanding of the graphical algorithm editor, and then dive into more complex
parametric models. We’ll also learn tricks to keep our project responsive and enjoyable to use. |
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Language: english
Price : 8900,00 DKR (ex VAT)
download the full program |
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